AI Insights · Timothy · April 2024
Top 5 2D Anime Games on iOS in the Netherlands: Q1 2024
In Q1 2024, 2D Anime games on iOS in the Netherlands showed varied performance in downloads, revenue, and active users. Hero Wars: Alliance and Legend of Mushroom led the pack.
In Q1 2024, the performance of the top 5 2D Anime games on the iOS platform in the Netherlands revealed diverse trends in downloads, revenue, and active users. This data from Sensor Tower provides insights into the popularity and financial success of these games in the region.
Hero Wars: Alliance from Nexters Global LTD had a dynamic quarter. Weekly revenue peaked at approximately $14.3K in the final week of February, with a notable spike to $13.3K at the end of January. Downloads fluctuated, starting strong at 3.1K in early January but declining to 598 by the end of March. Active users saw a high of 6.1K at the beginning of the quarter, gradually decreasing to 4.3K by the end of March.
Magicabin by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED experienced a steady climb in revenue, reaching a peak of $3.4K in the last week of March. Downloads showed an initial surge to 1.9K mid-January, followed by a drop to 233 by the end of March. Active users increased from 126 at the start of January to a peak of 2K in early March, before tapering off to 1.1K by the end of the quarter.
Legend of Mushroom by Joy Net Games, released in early March, quickly made an impact. Revenue peaked at $13.8K in the last week of March, up from $7.4K in its release week. Downloads started strong at 4.7K but settled to 1.3K by mid-March. Active users remained relatively stable, starting at 4.5K and ending the quarter at 4.2K.
SuitU: Fashion Avatar Dress UP from Libii HK Limited had a consistent revenue stream, peaking at $1.5K at the beginning of March. Downloads were modest, starting at 532 in early January and dropping to 178 by the end of March. Active users remained stable, with a slight peak at 3.4K in mid-March and ending at 3.3K.
Magic Princess: Dress Up Doll by Bravestars Technology JSC showed steady active user engagement, starting at 2.2K and maintaining around 2K throughout the quarter. Downloads were low, starting at 592 in early January and maintaining a similar level by the end of March. Notably, there was no revenue data reported for this game during the quarter.
For more detailed insights and data, please visit Sensor Tower.